Friday, 31 July 2015

BEAKBEAK at The Warp Zone Video Game Art Show 2015

Picture by Julian Dasgupta

The Warp Zone Video Game Art Show 2015 has a large selection of games this year by numerous talented game developers! One of these cool dudes is Aran Koning and his game BEAK BEAK, an alternative controller game about being a chicken were you use a beak to peck at a keyboard.

Melissa Martin / Serra Qendra at Warp Zone Art Show 2015

Melissa Martin is from Melbourne, Australia and whilst in Amsterdam will be joining the Warp Zone Art Show! She creates art inside of video games, then short machinima to remember it by: Science fiction documenaries Set in domestic “sets”. The potency of space. The potential for performance. The drama of the empty stage.
At Warp Zone (& beyond), Melissa's video art will be projected into architecture to create a new, temporary, autonomous zone. A blue light ‘being’.

Monday, 13 July 2015

Cello Fortress at The Warp Zone Art Show

Another exciting announcement! This year's Warp Zone Art Show will include the fantastic "Cello Fortress" by Joost van Donge, a unique game experience combining games and a live music performance.
A cellist defends a fortress by improvising on his cello. Melodies control the guns, dissonant notes activate the flamethrowers. Players from the audience use game controllers to steer their tanks and attack the fortress. The cellist plays live music, while at the same time controlling the game to be a fun challenge for the players. Cello Fortress is an innovative experiment that blends concert and game.
Joost van Dongen is known for his previous game Proun, and as lead programmer and co-founder of Ronimo Games, the studio behind the hit downloadable games Awesomenauts, Swords & Soldiers and De Blob. Joost regularly writes about creating games on his development blog.

Thursday, 9 July 2015

Warp Zone Monthly Meetup #7 Amsterdam

Warp Zone Monthly Meetup #7

Meet fellow game developers, share ideas, work on games and have a drink!

As a member of the games industry, its easy to become isolated and lose touch with your local game dev community. So bring your games and projects and take advantage of the Vondelbunker space! Work, playtest and discuss in a friendly environment with fellow game devs. 

26th of July 2015

Vondelbunker, Vondelpark 8, Amsterdam (in the bridge)

15:00 - 19:00

See you there! ;)